My Name Is Tom and I’m a Video Game Addict – by James Franco
“I am a video game nerd and I love it.” That’s what Tom Bissell admits in his excellent confession and analysis of his descent (ascent?) into video game addiction, Extra Lives: Video Games Matter. He seems like me (I say that humbly), in that he once had a love of literature and spent much of his intellectual and professional life engaged with literature: reading literature, writing about literature, and teaching literature. But at some point in his late 20s, video games took over.
Tom seems to have mixed feelings about his video game addiction. His book makes excellent arguments about video games being the newest popular art form that can do a variety of things that other art forms can’t. They can engage the audience as players and thus as creators of the narrative. They also allow players to create their own avatars to navigate imaginary worlds. And they can make narrative engagement active and open-ended because each player can experience his or her own unique version of the journey. This last point is even more evident in free-roaming games such as Grand Theft Auto IV,where one can just wander. 
But Tom also seems to be confessing or defending (to himself?) his tight tether to video games. He plays morning, noon, and night. He ends his book (spoiler alert!) with a moving comparison of his addiction toGrand Theft Auto IV with his concomitant addiction to cocaine. He travels the world on various assignments or grants, fully intending to rid himself of both addictions—I think these trips are called “geographics” in addiction parlance—but he always gets sucked back in. Ultimately it sounds as if his cocaine addiction has been kicked, but the existence of this book shows that video games are still a huge part of his life. They arehis life.
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My Name Is Tom and I’m a Video Game Addict – by James Franco

“I am a video game nerd and I love it.” That’s what Tom Bissell admits in his excellent confession and analysis of his descent (ascent?) into video game addiction, Extra Lives: Video Games Matter. He seems like me (I say that humbly), in that he once had a love of literature and spent much of his intellectual and professional life engaged with literature: reading literature, writing about literature, and teaching literature. But at some point in his late 20s, video games took over.

Tom seems to have mixed feelings about his video game addiction. His book makes excellent arguments about video games being the newest popular art form that can do a variety of things that other art forms can’t. They can engage the audience as players and thus as creators of the narrative. They also allow players to create their own avatars to navigate imaginary worlds. And they can make narrative engagement active and open-ended because each player can experience his or her own unique version of the journey. This last point is even more evident in free-roaming games such as Grand Theft Auto IV,where one can just wander. 

But Tom also seems to be confessing or defending (to himself?) his tight tether to video games. He plays morning, noon, and night. He ends his book (spoiler alert!) with a moving comparison of his addiction toGrand Theft Auto IV with his concomitant addiction to cocaine. He travels the world on various assignments or grants, fully intending to rid himself of both addictions—I think these trips are called “geographics” in addiction parlance—but he always gets sucked back in. Ultimately it sounds as if his cocaine addiction has been kicked, but the existence of this book shows that video games are still a huge part of his life. They arehis life.

Continue

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